A convenient tool to find, manage and sell artworks online.
Introduction
Challenge
Selling artwork is not an easy task. From storage and restoration of art objects to finding the customer and ensuring a safe delivery - it requires going through many steps. This puts artists and entrepreneurs in front of a huge challenge.
Problem statement
Scope of work
A lot of work was to be done, so we broke it down into several stages.
2200 hr design phase
200+ screens
25+ mind maps
Initial phase
Discover, Research & Process
Interview
First, we asked users of the current system about their present workflow, pain points, and what would be desirable in the new system.
Analysis
Then, we analyzed the insights gathered and determined the main goals and context of the task, proceeding to make an affinity diagram.
Affinity diagram
In UX, this method is used to organize survey results and sort incoming data in order to form basic hypotheses.
User stories & personas
At this point, we defined our user types, their needs, and preferred feature implementation.
User Story Map
Custom user stories are displayed in the form of a map to show how the task is performed.
Cross- platform system
User Experience
Product Features
The development of each subsystem and their interrelation is crucial.
We have implemented the following:
Contact Management
To find and manage contact information such as names, addresses, and phone numbers.
Art Management
To easily introduce and promote all kinds of art items.
Stock Management
To analyze and manage the inventory.
Consignments & Co-ownership
To conclude digital contracts between connectors.
Shipping & Packing
To organize the delivery process.
Live/Timed auctions
To run online and offline trades.
....and around 15 other auxiliary subsystems.
Target
20+
persones
40+
roles
10+
countries
Creation of the
Design System
Based on Atomic Design
The design of the system was based on the principles of atomic design: first, the atoms are formed, and then more complex elements are created.
State Development
Each element is broken down into states with fully-described logic and mechanics of work.
Description
As a result, each element has its own documentation to make it clear and convenient for the developers.
Tools used:
The work on
User Interface
Finally, the colors, icons and micro interactions were added to the wireframe so the final product reflects the look of the app design.